Your followers are there to help! Craft new gear, or refine and reforge existing gear.
Your crafting followers Toragon, Gemka and Soulchaser can:
Each unlocking different options and specifications as you upgrade their Follower level.
These various skills are unlocked as follows:
Follower Level | Crafting | Reforge | Refine |
0 |
Crafting Unlocked (No Choices Available. Random Crafting Only.) |
||
5 | |||
10 | Reforge Unlocked (No Locks Available. Random Reroll Only.) | ||
15 | 1 Crafting Option Available | ||
20 | 1 Lock Available | ||
25 | 2 Crafting Options Available | ||
30 | 2 Locks Available | ||
35 | 3 Crafting Options Available | ||
40 | 3 Locks Available | ||
45 | 4 Crafting Options Available | ||
50 | Refine Unlocks |
Crafting
As soon as you unlock one of the crafting follower, they will have the ability to Craft gear.
While you level them up, they will unlock more crafting options, or "aspects". This allows you to create a more specific item of gear, rather than a random piece of Gear of a set rarity.
Gear has a number of changeable “aspects”. These aspects are random by default (with the exception of Rarity), but up to 4 can be chosen specifically (depending on the Follower Level and the Rarity of the Item)
The example above is a level 50 Toragon, about to craft a random Epic piece of Gear - no options selected so they have 4 choices still remaining
-
Slot
- Gloves, pauldron, boots, chest piece, rings, necklace, weapon or pants
-
Set
- For example; Warlord, Night, Elven, Royal etc
-
Element
- Light, Dark, Poison, Fire or Ice
-
Up to 3 of 4 possible Attributes (the first Attribute on an item is the ‘core’ Attribute associated with it’s type)
- For example; Crit hit chance, Elite Damage, Healing Boost etc
The default Rarity will be set either to Common OR the last Rarity you crafted with (e.g. If the last thing you Crafted was an Epic, we are assuming you’d probably like to Craft at least an Epic the next time you open the Crafting menu)
The cost of Crafting is determined by the Rarity of the item and the aspects selected
All aspects except Attributes change their costs with Rarity; Attribute selection is based only on the number of Attributes selected.
Crafting Costs
Rarity | Base Cost | Select Slot | Select Set (requires Slot Selection) | Select Element |
Common |
- 50 Gold - 20 Ore |
- 50 Gold - 10 Ore - 25 Shard |
- 50 Gold - 150 Ore - 10 Gems - 25 Shards |
|
Uncommon |
- 100 Gold - 50 Ore |
- 125 Gold - 25 Ore - 50 Shards |
- 125 Gold - 300 Ore - 25 Gems - 50 Shards |
|
Rare |
- 100 Ore - 10 Shards - 5 Aether |
- 300 Gold - 75 Ore - 100 Shards |
- 300 Gold - 500 Ore - 50 Gems - 100 Shards |
1 Rare Rune |
Epic |
- 400 Ore - 50 Shards - 20 Aether |
- 750 Gold - 200 Ore - 250 Shards |
- 750 Gold - 750 Ore - 100 Gems - 250 Shards - 1 Tier I Relic |
1 Epic Rune |
Legendary |
- 800 Ore - 200 Shards - 100 Aether |
- 1500 Gold - 400 Ore - 500 Shards |
- 1500 Gold - 1000 Ore - 250 Gems - 500 Shards - 2 Tier I Relics - 1 Tier II Relic |
1 Legendary Rune |
Mythic |
- 1500 Ore - 1000 Shards - 500 Aether |
- 2500 Gold - 550 Ore - 1000 Shards |
- 2500 Gold - 1500 Ore - 500 Gems - 1000 Shards - 3 Tier I Relics - 2 Tier II Relic - 1 Tier III Relic |
1 Mythic Rune |
Select Attributes | Resource Cost |
1/3 Chosen Attributes |
1 Follower Crystal 1 Glyph 250 Gems |
2/3 Chosen Attributes |
4 Follower Crystals 2 Glyphs 750 Gems |
3/3 Chosen Attributes |
13 Follower Crystals 3 Glyphs 2,250 Gems |
Reforging
Followers from level 10 give you the ability to Reforge your existing Gear! This means you can reroll the Element or the Attributes on a piece of Gear.
The example above is a level 50 Gemka, Reforging a Legendary Elven Ring - no Locks applied yet.
Gear pieces have up to 4 aspects that can be Reforged (re-rolled). These are:
- Up to 3 Attributes
-
The Element
- Up to 3 of these aspects can be locked so they will not be re-rolled
Similar to Crafting, Follower Level does not restrict which aspects can be locked, only the number of locks available
e.g. At Level 20, I can lock either one of the Attributes of an item, or it’s Element
Reforged Attributes will not have their Quality changed. The same (or equivalent) Quality will apply to the new Attribute
Once the reforging is complete, it will display the original piece of gear and the reforged item so you can decide if you want to go with your new attributes or keep the item as is.
Please note, selecting to keep the original will not refund any resources spent
The costs of locking various aspects are based on the number of locks used, the number of Attributes locked, and the Rarity of the item with a locked Element
Reforging Costs
Base Costs | |
0/4 Aspects Locked |
75 Gold 75 Ore 50 Gems 50 Shards |
1/4 Aspects Locked |
125 Gold 125 Ore 100 Gems 100 Shards |
2/4 Aspects Locked |
250 Gold 250 Ore 200 Gems 200 Shards |
3/4 Aspects Locked |
400 Gold 400 Ore 350 Gems 350 Shards |
Attribute Locked (for each Attribute locked - Locking 3 Attributes would cost 3 Follower Crystals) |
1 matching Follower Crystal |
Locking Element | Rare | Epic | Legendary | Mythic |
Element Locked | 1 Epic Rune | 1 Legendary Rune | 1 Mythic Rune |
Refining
From Follower Level 50, certain aspects of an item can be Refined (improved or changed):
Refine Quality
Refine increases the Base Quality of an item, increasing the bonuses provided by the Attributes, Mastery, and Damage/Armor/Resistance/Block, up to the maximum Base Quality value (100%, or the upper value of the range of the stat when looking at the Quality details of an item).
The increase to Base Quality is universal across all aspects of an item, and based on how well the sacrificed item matches the original:
-
-
- Matching Legendary Item with the same Element: +1% towards max (i.e 59% → 60%)
- Mythic Item from the same Set: +2% towards max (i.e 60% → 62%)
- Matching Mythic Item with the same Element: +5% towards max (i.e 62% → 67%)
-
As this increases the Base Quality of an item, items that reach the relevant Quality threshold will gain the title Divine, Sacred, even Exalted and Immortal.
Honed Quality is applied on top of this, and can exceed the maximum value. Refining an item will not remove any Honing levels from it.
The example above is a level 50 Soulchaser refining the Quality of their Khazdhuli Crossbow. As they are sacrificing another Mythic item within the matching set they are adding +2% towards the max
Quality Costs
Refine Quality (Mythic Only) | Item Required | Resources Required | |||
Quality Up +5% towards maximum values on stats, Attributes, and Mastery | Mythic with matching Slot, Element, and Set | 50 Aether | |||
Quality Up +2% towards maximum values on stats, Attributes, and Mastery | Mythic with matching Set | 100 Aether | |||
Quality Up +1% towards maximum values on stats, Attributes, and Mastery | Legendary with matching Slot, Element, and Set | 250 Aether |
Refine Rarity
Refining the Rarity of an item takes it from its current Rarity to the next
To refine a piece of gear, an item of the next Rarity up from a matching slot is required. Item Quality is taken to the minimum for the new Rarity, if it is higher. Any new aspects will be rolled within the range of Quality for the new Rarity.
Example of Refining Rare Royal Boots to Epic.
Rarity Costs
Refine Rarity | Item Required | Resources Required | |||
Rare → Epic | Epic of Matching Slot |
625 Gold 500 Ore 750 Shards 1 Tier II Relic 1 Glyph |
|||
Epic → Legendary | Legendary of Matching Slot |
1250 Gold 750 Ore 1250 Shards 1 Tier III Relic 1 Glyph |
|||
Legendary → Mythic | Mythic of Matching Slot |
2500 Gold 1000 Ore 2500 Shards 1 Tier IV Relic 1 Glyph |
Refine Element
Refining the Element of an item replaces it’s current Element with a new one.
Example above is changing the Fire Element on Khazdhuli Carriers to be Poison.
Element Cost
Refine Element | Item Required | Resources Required |
Epic | Epic Rune of Desired Element | |
Legendary | Legendary Rune of Desired Element | |
Mythic | Mythic Rune of Desired Element |
Refine Attribute
Refining an Attribute of an item replaces one target Attribute of an item with a chosen one from another
This example shows a player Refining a Divine Firewalker's Necklace. After selecting to remove Elite Damage and replace it with Dark Damage Resistance from a Divine Mythic Khazdhuli Waistguard
Attribute Cost
Refine Attribute | Item Required | Resources Required |
Legendary | Legendary Item with Desired Attribute |
500 Shards 1 Follower Crystal 1 Glyph |
Mythic | Mythic Item with Desired Attribute |
2000 Shards 1 Glyph |
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